Tag: phaser3
Stretch Background Image to Cover Entire Area in Phaser 3
If you have a background image and want to stretch it so that entire canvas area is covered, here is a sample code written in Typescript.
Starting a New Scene is Not Working in Phaser 3
You started working on creating a game with Phaser and added couple of scenes. So far your game is working as expected. Now you added one more scene using following code. But somehow you don’t see this scene in your game. You can only see a background. Even though you have copied the code, validated…