Category Archives: Game Development

Callback for Specific Animation Completion Event in Phaser 3

In Phaser 3, you can define animation for a sprite. It is possible that you want to know when the animation will be completed. Phaser 3 provides a rich set of callback functions including animation completion event. If there is only a single animation defined for a sprite, you can use any of the following […]


Phaser 3 Sprite Shows Black Rectangle

Phaser 3 Black Sprite Issue

I am working on creating an HTML mobile game using Phaser 3. So far, I have used sprites and images in multiple games that I have developed so far. Today when I added sprite and was testing on Android mobile device, it did not show the sprite. Instead, it showed up as black rectangle. Initially […]



How to Use Phaser 3 Group With Atlas Images of Different Sizes?

Phaser 3 is a really nice HTML 5 game development framework. If you know JavaScript or Typescript, it is a really easy framework to quickly create nice HTML 5 games. This is also a solid alternative to iPhone or android game development. If you are a Web developer, you don’t want to learn a new […]




Starting a New Scene is Not Working in Phaser 3

You started working on creating a game with Phaser and added couple of scenes. So far your game is working as expected. Now you added one more scene using following code. But somehow you don’t see this scene in your game. You can only see a background. Even though you have copied the code, validated […]